I place strong emphasis on skill expression, depth of challenge and intuitive design. I have contributed to games with a nice range of styles in various roles, but I also do a little bit of everything for my solo-work.

2D platforming arena shooter with recoil-based movement and intricate scoring mechanics. Download the prototype here.

Solo-made genre-bending video game concept ‘album.’ Play it here.

Two-player obstacle course game with a time-traveling, banana-throwing twist. Play it here or watch the trailer.

Four-player arena fighter where you punch money out of people and grow into a fat ball of destruction. Watch the trailer.